Red Bull’s Gaming Sphere in London has been built to create a flexible and responsive hub for esports events and streaming. It also may be the future of broadcast facilities.
When Team Sky partnered with network blending firm Dejero for the world’s biggest cycle race, the result was a win for both sides.
What is a brand? How is it different from just another company, churning out widgets? And why, in the digital age, is it important to start behaving like a brand and building the prestige and influence of that brand with video?
Livestream was an early innovator among streaming video platforms. Founded in 2007 as Mogulus, the company provided easy-to-use, but sophisticated browser-based tools for building and operating a live-streaming channel.
Tech companies rise and fall, but Ross Video has been a steady presence in the broadcast industry for decades. We talk to CEO David Ross about how his company has gone from strength to strength in a famously fickle business.
Esports is just what NewTek has been waiting for. The company’s IP-based production tools are a hit with gamers streaming from one-room flats or from world stages
Entering its second century, the Society of Motion Picture and Television Engineers (SMPTE) had adapted to an all-digital world. SMPTE executive director Barbara Lange is leading the industry’s most venerable standards body into the brave new world.
Dynamic Ad Insertion technology can help you get the right ad to the right audience at the right time, but it takes some know-how to make it work.
Optimising content for viewing on any device, at any time and anywhere is becoming the norm, and ads must keep up.
London-based Chocolate Films is using its long experience in museums to serve an exploding video market in the heritage and culture sector